TEENAGERS’ PERCEPTION ACTIVITIES WITH THE VARIABLE FORM OBJECTS AND A RISK OF ACQUISITION OF GAMING ADDICTION

Authors

DOI:

https://doi.org/10.35619/praprv.v1i16.219

Keywords:

model of perceptual actions, the objects with variable form, perception, teenagers, elasticity, teen-gamers

Abstract

The article analyzes the problem of tactile perception of objects with variable form. We considered two theoretical approaches to study the perception of elasticity. The author ascertain that work of the mechanism of perceptual actions «Eyeshands» is disrupted then when visual tactile link of the model perceptual actions of the objects with variable form is locked. Also exactness of perceptual actions of teenagers-gamers of the objects with variable form is decreased appreciably. In this regard, it becomes important in the theoretical and applied plans to study the visual and tactile perception of objects of variable shape by adolescents. It is in adolescence, due to its inconsistency and the transitional nature of the course, as well as in view of unfavorable circumstances (for example, the appearance of a computer game addiction), this skill can be deformed. Therefore, it becomes important to study how exactly teenagers perceive objects of variable form. On the basis of this complex type of perception, they develop other mental processes (memory, thinking). Perceptual actions act for adolescents as a condition and prerequisite for the success of their socialization, preparation for the choice of a future profession.

The results of the study showed that when locking and unlocking different links (eyes, hands, misalignments), the work of the perceptual action with the object of variable shape and the accuracy of the elasticity scale in ordinary adolescents significantly differs from adolescent gamers. In gamers, the accuracy of perceptual actions is noticeably reduced and the perception of objects of variable shape is more deformed.

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Published

2021-07-01

How to Cite

TEENAGERS’ PERCEPTION ACTIVITIES WITH THE VARIABLE FORM OBJECTS AND A RISK OF ACQUISITION OF GAMING ADDICTION. (2021). Psychology: Reality and Perspectives, 1(16), 194-200. https://doi.org/10.35619/praprv.v1i16.219